Kampagne |
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EOI DM NIM IØ T WL Frihed DNG Is DsØs Th WO DSV Tbs UDBS |
Era |
Ht S |
Sprog |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
Specielle bemærkninger: Denne enhed kan gøre sine modstandere langsomme, bevægelsen bliver halveret og det samme gør angrebsskaden indtil de afslutter en runde.
Forfremmes fra: | Havmandjæger |
---|---|
Forfremmes til: | Nethavmand |
Pris: | 27 |
L: | 40 |
Bevægelse: | 7 |
EP: | 80 |
Level: | 2 |
Sindelag: | hæderlig |
ID | Merman Netcaster |
Evner: |
kølle slag | 6 - 3 nærkamp | ||
net slag | 9 - 2 afstands | langsom |
Modstandskræfter: | |
---|---|
klinge | 0% |
stik | 0% |
slag | 0% |
ild | 0% |
kulde | 20% |
magisk | 0% |
Terræn | Bevægelsespris | Forsvar |
---|---|---|
Bakker | 5 | 30% |
Bjerge | - | 0% |
Borg | 1 | 40% |
Champignonskov | 3 | 20% |
Coastal Reef | 2 | 70% |
Dybt vand | 1 | 50% |
Flat | 2 | 30% |
Frozen | 2 | 30% |
Hule | 3 | 20% |
Impassable | - | 0% |
Landsby | 1 | 40% |
Lavt vand | 1 | 60% |
Sand | 2 | 30% |
Skov | 5 | 30% |
Sump | 1 | 60% |
Unwalkable | - | 0% |